


How are you going to deal with a pack of feral dogs? Or a rat as big as a Land Rover? These are the questions Dark Souls asks you, before leaning back in its high-backed leather chair to light a cigarette. That might not sound so bad when you're gleefully taking apart a zombie with a mace. Never mind whatever action games you've played before, you have to learn to fight all over again because, simply put, you're only human. But every single attack, every block with your shield, every panicked evasive roll, takes a fat bite out of your endurance meter. Hit attack again, and you'll roll the weapon around down, up and around, maintaining its momentum to strike once more, quicker this time. Just to swing a sword sees your avatar putting their back, shoulder and wrist into the blow, leaving you to wince at the weapon's weight. “An example is how your character controls. First and foremost, this is the physical weight of your character, and the foreboding atmosphere of From Software's stunning world.

You're best off not taking your cues from Dark Souls' charming marketing slogan of “YOU WILL DIE.” While it's best known for being nipple-rippingly difficult, ultimately, it's all about the weight I was talking about earlier. It and sequel Dark Souls summoned staggering review scores, gifting a generation of jaded gamers with a cocktail of fear and self-respect. On consoles, this began with 2009's Demon's Souls, a sleeper hit that offered a quest so hard, so hefty, so immaculately crafted that developer From Software might have hewn it from rock. On the off chance you've been off collecting beetles for the last three years and missed Dark Souls entirely, here's a recap of why to be excited. We'll let it rest, and get to the new edition's bonus content and the quality of the port in a moment. Praise the sun! A Souls game has arrived on PC.
